Tim Korshunov
Electronics and Mechanical Engineer | Robotics | Animatronics | Embedded Systems
London

Tim Korshunov
Electronics and Mechanical Engineer | Robotics | Animatronics | Embedded Systems
London

Hi!

I'm Tim, mechanical and electronics engineer, programmer and visual artist. For 16 years I've built animatronics, SFX, mechanisms and electronics for film, ads, museums and live events, often with artists and studios turning concepts into reliable physical objects.

I'm also at Mark Roberts Motion Control (UK) — King's Award for Enterprise 2024 — building robotic camera platforms for broadcast and cinema. I focus on embedded hardware and firmware at the intersection of motion, sensing and communication.

From one-off installations to shipped products, I care about things that move and behave correctly in the field. My past work includes Nike, FIFA World Cup for Fox Sports, the Bolshoi Theatre, Big Fun interactive museum in Barcelona and a waste-management IoT project featured in Forbes.

I have Masters degree in robotics, Moscow University of Radiotechnics, Electronics and Automation.

Mechanical props and animatronics
"The Superdeep", 2020
Feature film
Collaboration with Galaxy Effects Studio
The animatronic monster consisted of three parts: the main massive body with two paws, the torso of a human, grown into it, and the electric wheeled platform, thanks to which the monster moved around the set. The entire construction weighed 300 kg net and was controlled by six people.
"Cosmoball", 2020
Feature film
Collaboration with Galaxy Effects Studio
Three aliens were made for the movie Cosmoball. Two of them are puppets with animatronic heads. The third alien is a mask on an actor with just a several movements, controlled by the cable system and air stream.
Robots
Top Dog Create Studio
Tabletop shooting
Adapted an industrial manipulator for tabletop shooting. Wrote software (OS X) for the robot and a customized follow focus for camera lenses. The follow focus was reverse engineered and supplemented with necessary functions.
Big Black Studio
Tabletop shooting, high-speed motion control
Created several devices for pouring liquids and throwing objects for tabletop shooting with MRMC Bolt Cinebot.

Working with the slow-motion robot was a kind of art. It let me capture and highlight the complex physical processes that happen during filming with my own creative vision.
Interactive installations
"Laser Maze", 2012
for Nike

Manufactured the "Laser Maze" quiz attraction control system. Players had to navigate a corridor of laser beams. Terminals with questions about Nike were placed in front of each block of lasers, and if the answers were correct, part of the lasers in the maze were turned off. If a laser beam was interrupted, an alarm went off and the game ended.
"Ice Organ", 2016
in collaboration with Fotometria Lab / Animax studio

Developed and manufactured the electronic part of the audio-visual installation: analog touch sensors for ice pillars, interactive lighting, generative algorithms for sound playback.
Embedded systems
I develop control systems for my projects based on STM32 microcontrollers: I design electrical schematics, printed circuit boards, assemble and program them.

One of my recent projects was a universal controller for 34 different devices in an interactive space in Sochi, in collaboration with Animax studio (Saint Petersburg, Russia).
Customers

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